Showing posts with label UV. Show all posts
Showing posts with label UV. Show all posts

Wednesday, 11 January 2012

Return to Cute Monster 2.0


Well, I got pretty sick of this character after having lots of problems with its normals. But after a break, and realising how much I need to learn to texture properly, I gave it another go. And this time, instead of using Photoshop, I got myself some Mudbox! I'm really enjoying being able to paint directly onto the model, although my poor old computer finds it hard to deal with the program, so I often have to paint blind and wait for my computer to catch up. So after modifying the topology slightly, re-mapping the UV's  and a couple of quick colour scheme sketches, here is what I have.


  UV map


                  

the centre colour scheme is my favourie, so thats the one I'm going to work on tomorrow

Thursday, 13 October 2011

Cute Monster 2.0 Modeling & UVs

So after putting my character on polycount, I got some feedback about what could be improved. And here is what I have so far.



Cute Monster 2.0 unsmoothed 1527 verts



I was mainly looking at the hands and feet, modelling them so that there would be nice deffinition when smoothed. I also removed unnessecary edgeloops, gave the body and eyes better definiton and changed the proportions of the legs to more resemble the characters arms.

I also gave him a name.....its Alek.



The texture will be symetrical so each half is directly ontop of its opposite side. I put the underside of the carapace segments ontop of eachother as they ideally wont be seen.

 UVs.