Tuesday, 1 November 2011

Lunchometer Is Alive


Lunchometer is a project I was working on during my short but sweet time at Thought Den.
To quote from the Thought Den blog:

Everybody likes lunch, but it’s a minefield out there. What’s needed is an easy method, preferably built in flash and colourised in earthy tones, for rating and sharing your favourite lunch spots.

As the initial concept and technical stuff was already there, it was my job to design the visuals for the application and website and give it some character. I am really proud of it and I hope anyone stumbling across this blog will enjoy it too. Check it out!


This is what it does, cool right!




Monday, 31 October 2011

BIMA Awards 2011 Nomination & Business Card

Well, in a couple of weeks time Dan and myself will be going to the BIMA (British Interactive Media Association) Awards 2011. The reason being that Octopult was nominated for the student award! The Awards will be announced on November 10th.

As this will be a great place to network, I spent today designing an Octopult-y business card to gets myself a job.





I hope you noticed the fancy QR code, which should take you too either the Octopult web page, or my showreel. With the help of Kaywa it took seconds to make. I'm hoping that the size of the QR code doesnt matter, but as it worked for my phone I should be safe.

Get a 10% discount for your moo purchase if you follow this link.

Thursday, 13 October 2011

Cute Monster 2.0 Modeling & UVs

So after putting my character on polycount, I got some feedback about what could be improved. And here is what I have so far.



Cute Monster 2.0 unsmoothed 1527 verts



I was mainly looking at the hands and feet, modelling them so that there would be nice deffinition when smoothed. I also removed unnessecary edgeloops, gave the body and eyes better definiton and changed the proportions of the legs to more resemble the characters arms.

I also gave him a name.....its Alek.



The texture will be symetrical so each half is directly ontop of its opposite side. I put the underside of the carapace segments ontop of eachother as they ideally wont be seen.

 UVs.

Tuesday, 4 October 2011

Cute Monster Textured

It took around 8 hours to unwrap the UV's using UVLayout (not my favourite UV unwrapper, but you cant get Roadkill for Macs, and the demo is free). A further 8 hours to paint the texture.


1k diffuse multiplied with AO from low poly model




textured model (centre 2 are with smoothed mesh)

Thursday, 29 September 2011

Cute Monster Walk Cycle


And after 2 days rigging, weight painting and animating here is a walk cycle for the cute monster.



rigged cute monster 

 

 
walk cycle

 

Tuesday, 27 September 2011

Cute Monster Modeling

After 9 hours a modelling, making it a grand total of 15 hours moving vertices, here is the completed model.



Smoothed and Unsmoothed (about 2200 vertices for unsmoothed)



Foolishly I neglected to to draw the hand in the orthographic drawings. This was swiftly remedied by some observation of my own hands and some quick sketches.




I also had some fun colouring in the orthographic drawings to give me an idea of the colouring of the character for when I reach the texturing stage.


Sunday, 25 September 2011

Cute Monster Concept

So my newest project is to styalize a monster concept into a cute monster. Unfortunately I can't post the original monster concept I am working from, as I dont know who the artist is, and therefore can't credit them.

favorite sketches for "Cute Monster"

   
development of favorite characters


  
further development of characters



And then refining the concept by taking the cutest character and giving it big eyes. He does look quite sad, but I guess that is quite fitting for a monster trying his hardest to be scary and just ending up being cute


cute (sad) monster rough orthographics


Now its time for Maya!